「App:Library:LVGL:docs:Overview:Objects」の版間の差分
34行目: | 34行目: | ||
To see all the available functions visit the Base object's documentation. | To see all the available functions visit the Base object's documentation. | ||
+ | === Specific attributes === | ||
+ | The object types have special attributes too. For example, a slider has | ||
+ | |||
+ | * Minimum and maximum values | ||
+ | * Current value | ||
+ | |||
+ | For these special attributes, every object type may have unique API functions. For example for a slider: | ||
+ | /*Set slider specific attributes*/ | ||
+ | lv_slider_set_range(slider1, 0, 100); /*Set the min. and max. values*/ | ||
+ | lv_slider_set_value(slider1, 40, LV_ANIM_ON); /*Set the current value (position)*/ | ||
+ | The API of the widgets is described in their Documentation but you can also check the respective header files (e.g. ''widgets/lv_slider.h'') | ||
+ | |||
+ | == Working mechanisms == | ||
+ | |||
+ | === Parent-child structure === | ||
+ | A parent object can be considered as the container of its children. Every object has exactly one parent object (except screens), but a parent can have any number of children. There is no limitation for the type of the parent but there are objects which are typically a parent (e.g. button) or a child (e.g. label). | ||
+ | |||
+ | === Moving together === | ||
+ | If the position of a parent changes, the children will move along with it. Therefore, all positions are relative to the parent. | ||
2022年6月22日 (水) 23:01時点における版
https://docs.lvgl.io/8.2/overview/object.html
英文 | 自動翻訳 |
---|---|
Objects
In LVGL the basic building blocks of a user interface are the objects, also called Widgets. For example a Button, Label, Image, List, Chart or Text area.
You can see all the Object types here.
All objects are referenced using an lv_obj_t
pointer as a handle. This pointer can later be used to set or get the attributes of the object.
Attributes
Basic attributes
All object types share some basic attributes:
- Position
- Size
- Parent
- Styles
- Event handlers
- Etc
You can set/get these attributes with lv_obj_set_...
and lv_obj_get_...
functions. For example:
/*Set basic object attributes*/ lv_obj_set_size(btn1, 100, 50); /*Set a button's size*/ lv_obj_set_pos(btn1, 20,30); /*Set a button's position*/
To see all the available functions visit the Base object's documentation.
Specific attributes
The object types have special attributes too. For example, a slider has
- Minimum and maximum values
- Current value
For these special attributes, every object type may have unique API functions. For example for a slider:
/*Set slider specific attributes*/ lv_slider_set_range(slider1, 0, 100); /*Set the min. and max. values*/ lv_slider_set_value(slider1, 40, LV_ANIM_ON); /*Set the current value (position)*/
The API of the widgets is described in their Documentation but you can also check the respective header files (e.g. widgets/lv_slider.h)
Working mechanisms
Parent-child structure
A parent object can be considered as the container of its children. Every object has exactly one parent object (except screens), but a parent can have any number of children. There is no limitation for the type of the parent but there are objects which are typically a parent (e.g. button) or a child (e.g. label).
Moving together
If the position of a parent changes, the children will move along with it. Therefore, all positions are relative to the parent.