App:Library:LVGL:docs:3rd party libraries:PNG decoder
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PNG decoder
Allow the use of PNG images in LVGL. This implementation uses lodepng library.
If enabled in lv_conf.h
by LV_USE_PNG
LVGL will register a new image decoder automatically so PNG files can be directly used as any other image sources.
Note that, a file system driver needs to registered to open images from files. Read more about it here or just enable one in lv_conf.h
with LV_USE_FS_...
The whole PNG image is decoded so during decoding RAM equals to image width x image height x 4
bytes are required.
As it might take significant time to decode PNG images LVGL's images caching feature can be useful.
Example
Open a PNG image from file and variable
API
Functions