「App:Library:LVGL:docs:Porting:Set up a project」の版間の差分
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=== Configuration file === | === Configuration file === | ||
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!自動翻訳 | !自動翻訳 | ||
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|There is a configuration header file for LVGL called '''lv_conf.h'''. You modify this header to set the library's basic behavior, disable unused modules and features, adjust the size of memory buffers in compile-time, etc. | |There is a configuration header file for LVGL called '''lv_conf.h'''. You modify this header to set the library's basic behavior, disable unused modules and features, adjust the size of memory buffers in compile-time, etc. | ||
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<nowiki>|-lv_conf.h</nowiki> | <nowiki>|-lv_conf.h</nowiki> | ||
<nowiki>|-other files and folders</nowiki> | <nowiki>|-other files and folders</nowiki> | ||
| − | Comments in the config file explain the meaning of the options. Be sure to set at least <code> | + | Comments in the config file explain the meaning of the options. Be sure to set at least <code>LV_COLOR_DEPTH</code> according to your display's color depth. Note that, the examples and demos explicitly need to be enabled in <code>lv_conf.h</code>. |
| + | Alternatively, <code>lv_conf.h</code> can be copied to another place but then you should add the <code>LV_CONF_INCLUDE_SIMPLE</code> define to your compiler options (e.g. <code>-DLV_CONF_INCLUDE_SIMPLE</code> for GCC compiler) and set the include path manually (e.g. <code>-I../include/gui</code>). In this case LVGL will attempt to include <code>lv_conf.h</code> simply with <code>#include "lv_conf.h"</code>. | ||
| − | + | You can even use a different name for <code>lv_conf.h</code>. The custom path can be set via the <code>LV_CONF_PATH</code> define. For example <code>-DLV_CONF_PATH="/home/joe/my_project/my_custom_conf.h"</code> | |
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| − | + | If <code>LV_CONF_SKIP</code> is defined, LVGL will not try to include <code>lv_conf.h</code>. Instead you can pass the config defines using build options. For example <code>"-DLV_COLOR_DEPTH=32 -DLV_USE_BTN 1"</code>. The unset options will get a default value which is the same as the ones in <code>lv_conf_template.h</code>. | |
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| − | LVGL also can be used via <code> | + | LVGL also can be used via <code>Kconfig</code> and <code>menuconfig</code>. You can use <code>lv_conf.h</code> together with Kconfig, but keep in mind that the value from <code>lv_conf.h</code> or build settings (<code>-D...</code>) overwrite the values set in Kconfig. To ignore the configs from <code>lv_conf.h</code> simply remove its content, or define <code>LV_CONF_SKIP</code>. |
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:[[App:Library:LVGL:docs:Porting|戻る : Previous]] | :[[App:Library:LVGL:docs:Porting|戻る : Previous]] | ||
2022年6月21日 (火) 20:28時点における版
https://docs.lvgl.io/8.2/porting/project.html
Set up a project
Get the library
| 英文 | 自動翻訳 |
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LVGL is available on GitHub: https://github.com/lvgl/lvgl. You can clone it or Download the latest version of the library from GitHub. |
LVGLはGitHubで入手できます:https://github.com/lvgl/lvgl。
クローンを作成するか、GitHubからライブラリの最新バージョンをダウンロードできます。 |
Add lvgl to your project
| 英文 | 自動翻訳 |
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The graphics library itself is the |
グラフィックライブラリ自体がlvglディレクトリです。いくつかのフォルダが含まれていますが、使用するにはフォルダのファイルlvglのみが必要です。 .c.hsrc
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Automatically add files
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If your IDE automatically adds the files from the folders copied to the project folder (as Eclipse or VSCode does), you can simply copy the |
IDEが(EclipseまたはVSCodeのように)プロジェクトフォルダーにコピーされたフォルダーからファイルを自動的に追加する場合は、フォルダーをそのままプロジェクトにコピーするだけですlvgl。
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Make and CMake
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LVGL also supports LVGL_DIR_NAME ?= lvgl #The name of the lvgl folder (change this if you have renamed it)
LVGL_DIR ?= ${shell pwd} #The path where the lvgl folder is
include $(LVGL_DIR)/$(LVGL_DIR_NAME)/lvgl.mk
For integration with CMake take a look this section of the Documentation. |
LVGLは、すぐに使用できるシステムのサポートmakeとCMake構築も行います。MakefileベースのビルドシステムにLVGLを追加するには、次の行をメインのMakefileに追加します。
LVGL_DIR_NAME?= lvgl#lvglフォルダーの名前(名前を変更した場合はこれを変更してください)
LVGL_DIR?= $ {shell pwd}#lvglフォルダーがあるパス
$(LVGL_DIR)/ $(LVGL_DIR_NAME)/lvgl.mkを含める
CMakeとの統合については、ドキュメントのこのセクションをご覧ください。 |
Other platforms and tools
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The Get started section contains many platform specific descriptions e.g. for ESP32, Arduino, NXP, RT-Thread, NuttX, etc. |
Demos and Examples
| 英文 | 自動翻訳 |
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The |
Configuration file
|-lv_conf.h |-other files and folders Comments in the config file explain the meaning of the options. Be sure to set at leastLV_COLOR_DEPTH according to your display's color depth. Note that, the examples and demos explicitly need to be enabled in lv_conf.h.
Alternatively, lv_conf.h can be copied to another place but then you should add the LV_CONF_INCLUDE_SIMPLE define to your compiler options (e.g. -DLV_CONF_INCLUDE_SIMPLE for GCC compiler) and set the include path manually (e.g. -I../include/gui). In this case LVGL will attempt to include lv_conf.h simply with #include "lv_conf.h".
You can even use a different name for lv_conf.h. The custom path can be set via the LV_CONF_PATH define. For example -DLV_CONF_PATH="/home/joe/my_project/my_custom_conf.h"
If LV_CONF_SKIP is defined, LVGL will not try to include lv_conf.h. Instead you can pass the config defines using build options. For example "-DLV_COLOR_DEPTH=32 -DLV_USE_BTN 1". The unset options will get a default value which is the same as the ones in lv_conf_template.h.
LVGL also can be used via Kconfig and menuconfig. You can use lv_conf.h together with Kconfig, but keep in mind that the value from lv_conf.h or build settings (-D...) overwrite the values set in Kconfig. To ignore the configs from lv_conf.h simply remove its content, or define LV_CONF_SKIP.
| 英文 | 自動翻訳 |
|---|---|
| There is a configuration header file for LVGL called lv_conf.h. You modify this header to set the library's basic behavior, disable unused modules and features, adjust the size of memory buffers in compile-time, etc.
To get |
Initialization
| 英文 | 自動翻訳 |
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To use the graphics library you have to initialize it and setup required components. The order of the initialization is:
|